Anno Domini Online
[Official Logo Pending...]
The reason there is such emphasis on the fact that AD will not use flash is all of the doors that are opened because of this; the most important door being compatible with ALL web browsers, even on your iPhone or Nintendo Wii. That's right, you won't even need to buy an app to play AD on your iPod. Have you ever used your netbook to play Shakes & Fidget? If you have, then you fully understand our focus on being "resource-light."
On top of this advantage, AD will also keep an edge through a historically accurate setting (with a few mythological twists), accompanied by amazing professional artwork, allowing the player to really experience the story, not just read it.
Note: Some names of people and locations from history have been shortened or changed to make it easier for players to remember - It's unfortunate, but necessary. Names that have been shortened are underlined in the information section. Hover over them to read the full, historically-accurate name, or click to get more information.
For more information on the development team, visit qFxGaming's website at www.qfxgaming.com.
Anno Domini Online is set in the year 10 A.D.; the beginning of the Roman Iron Age. The Roman Empire has almost completely engulfed Western Europe with very few empires threatening their global conquest. Silk trade is becoming more popular with trade routes being mapped from Europe to China, providing great wealth to any brave travelers and merchants willing to make the journey.
You are but a tramp born to no land, with your hopes and dreams set on becoming a legendary warrior. It is time for you to find a land to call your own, and begin your journey to becoming a great adventurer.
Choose between five global factions to fight under, and up to 15 soldier classes master. Make your way across the globe, claiming lands for your ruler, and loot for your own. Create or join a guild, and fight with your brothers to receive bonuses on your adventures. Pick a fight with another guild, take the bounty that their weak hands worked so long for, and use it to fortify your own keep defenses. If you find yourself unsuited for battle, make your way to the local markets and earn gold to better your equipment. Propose a declaration of war on another faction, and bring in the rewards by the barrel from your slaughtered enemy. Explore dungeons, forests, even ancient catacombs. And most importantly, fight your way up the arena ladders to become a true legendary warrior.
The following is detailed information on the summaries listed above. All information is subject to change before October 1st, 2010.
Each city has five distinct locations.
Global quick-links in the location menu:
Each faction produces their own gold coin, which are tradeable through guilds and the auctionhouses. All trades involving gold coins is automatically converted at correct rates (and displayed for convenience). Value of a faction's gold coin and raise or lower at a rate of 1% based on wins or losses of faction wars. Mana crystals are sometimes used for item purchase from NPC shops.
Similar to the S&F Mushroom, mana crystals can be earned through game-play at a slow rate, or purchased via paypal. Crystals cannot be traded between players, but can be shared for guild upgrades. They can be used to purchase rarer items in NPC shops, re-energize for executing actions that have a time-limit (generally at a rate of 1 per action in-between the allotted time), and to propose war or charter guilds.
Mana crystal prices:
Propositions of war require a nobility rank of Colonel (rank 5) or better and costs 10 mana crystals. Only one proposition can be active at a time (for each faction). In order to propose war, a Colonel must talk to the ruler at his/her faction's government building. The proposition will pass if at least 70% of voting Equestrians (rank 1) approve. If the proposition is denied, the court is open for a new proposition from any Colonel, however the first Colonel only gets 5 of his 10 mana crystals back.
All battles take place at 00:00 GMT. Battles consist of multiple skirmishes between single players. Each winning player from a skirmish, gets to loot their enemy for 10% of their gold and 1 of their mana crystals (if available). Skirmishes are matched to 1v1 based on player seniority (sorted by nobility, then ladder rank). A player's health does NOT regenerate in-between skirmishes. The winning faction of a battle gets a faction honor increase of 1 point, and the losing faction gets a decrease of 1 point. Only 1 declaration of war can be passed every 24 hours (for each faction), and a faction cannot be attacked consecutively by a single opposing faction.
All factions start with 100 honor points (much like player honor). This means their currency is worth 100% of the Standardized Gold Value (value system that determines global prices), and is worth exactly the same as another faction's currency who's honor is 100H. Therefore, foreign trades will not be effected. If a faction's honor is greater than 100H, let's say 105H for example, then the gold coin would be worth 1.05 times the gold coin of a faction with 100H and the SGV. In the same way, if a faction has 95H, their gold coin would be worth only 0.95 times (or 95% of) the SGV or a 100H faction's coin. All trades involving gold coins will be automatically converted and displayed for convenience.
All players start with 100H and gain more through 1v1 battles. Honor effects a player's ladder rank and nobility.
Players are allowed to attack any players in the city at any time, whether their target is online or offline. A player is allowed a free arena challenge once every (20 / nobility rank + 1) minutes. More challenges cost 1 mana crystal each. Winning a challenge earns the player honor points and experience points. Winning against a player of equal level earns 3 points. Winning against a player 1 level lower, earns 2 points; 2 levels lower earns 1 point; any lower earns no honor or exp. Winning against a player with a higher level earns 3H + 1H for each level higher they are than you. Losing to a player subtracts the honor points they won, from yours.
Guilds are a great way to meet other players and earn bonuses. Members can upgrade the guild's keep, exploration supplies, and even give other players combat bonuses with their party effects. Only players with the nobility rank of "Senator" can charter a guild, which costs 10 mana crystals. The guild can be upgraded to hold different amounts of players, based on the state of the barracks, and the level of the keep.
The charterer of the guild is given the title "Guild Master." In order for the Guild Master to leave his/her own guild, there must be at least 1 other active Guild Master. Guild Masters can promote/demote other members to the status of "Peasant" (at keep level 5), "Member" (standard combatant member), "Officer" (guild moderator), and "Guild Master" (must be Senator). There can only be as many Guild Masters as there are 10s of Members.
Nobility gives you special permissions and the ability to get more difficult quests with better rewards.
There will be a light chat filter consisting of words you wouldn't normally be allowed to broadcast on public television (in the United States). This chat filter is optional for all players age 16-years and up, and mandatory for players younger than 16-years-old. The filter is not very extensive and is not meant to block everything anyone may find offensive, just certain words that by blocking, will not effect any message between players.
Anno Domini Online © 2010 qFxGaming - All Rights Reserved. [Last update: April 20, 2010]